Learn it like a game

Build the ship. Fly the missions.

An AI agent is a spaceship: a reasoning core, robotic arms (tools), a cargo hold (context), fuel (token budget), shields (guardrails), and a hotline to mission control (escalation). Master each part in a mini-game, assemble them into a working ship, then fly missions where your choices β€” the same choices the exam tests β€” decide whether you dock or drift.

Six parts, ~1 minute each. Every part is one exam concept wearing a flight suit. Finish all six to unlock assembly.

βœ… reasoning core Β· model selection

🧠 The Core

Three engines: Haiku (small, cheap, fast), Sonnet (balanced), Opus (deepest, priciest). Fit the cheapest core that can fly each job:

βœ… comms antenna Β· the Messages API

πŸ“‘ The Antenna

Every transmission to Claude needs exactly 4 pieces. Select the real ones β€” watch out for parts that don't exist (the API is stateless!) β€” then transmit:

βœ… cargo hold Β· the context window

πŸ“¦ The Cargo Hold

Capacity 100 units. Load all four subsystems β€” but the reply needs β‰₯ 20 units free to come back aboard. Click crates to load/unload; one crate can be split (retrieve only what's relevant):

βœ… robotic arm Β· tool design

🦾 The Tool Arm

Two arm blueprints. The metal is identical β€” only the label the core reads differs. Install one, then run the test request: β€œwhere is order #4471?”

Blueprint A β€” "order": "gets order stuff"
Blueprint B β€” "get_order_status": "look up ONE order by numeric ID. Use for status/shipping questions. NOT for refunds. Returns status, eta, cancellable."
βœ… fuel cell Β· loop stop conditions

β›½ The Fuel Cell

Each engine turn burns fuel. The test task needs ~9 turns. Pick a burn limit and run the test β€” the core always thinks it's almost done, so the limit is your only real brake:

fuel: 100%
βœ… shields + hotline Β· guardrails & escalation

πŸ›‘οΈ The Shield

Policy: refunds over $200 need a human. An irreversible action is inbound. Set your defenses, then brace: